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Lynda.com - Designing an Event Poster Hands-On Workshop

18.32 Reporter: Unknown 0 Responses

Lynda.com - Designing an Event Poster Hands-On Workshop | 1.05 GB


Designer and educator Nigel French taps into his 15 years of professional experience to demonstrate how Adobe InDesign, Illustrator, and Photoshop CS4 can integrate to create eye-catching posters. Designing an Event Poster Hands-On Workshop covers more than just the mechanics of the workflow. Using a fictitious stage production of “Romeo and Juliet,” Nigel explores the creative process through a variety of approaches, generating over a dozen poster designs. He covers techniques for combining type and image, designing with grids, editing images for maximum impact, and “soft-proofing” to save time and money. Exercise files accompany the course.


Adobe InDesign CS4 and Illustrator CS4 Essential Training are recommended prerequisites to fully execute the techniques in this title.

http://rapidshare.com/files/215669883/Lynda._DesigningEventPosterHands-on_www.softarchive.net.part1.rar
http://rapidshare.com/files/215669874/Lynda._DesigningEventPosterHands-on_www.softarchive.net.part2.rar
http://rapidshare.com/files/215669876/Lynda._DesigningEventPosterHands-on_www.softarchive.net.part3.rar
http://rapidshare.com/files/215669645/Lynda._DesigningEventPosterHands-on_www.softarchive.net.part4.rar
http://rapidshare.com/files/215669695/Lynda._DesigningEventPosterHands-on_www.softarchive.net.part5.rar
hhttp://rapidshare.com/files/215669223/Lynda._DesigningEventPosterHands-on_www.softarchive.net.part6.rar




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Advanced Linux 3D Graphics Programming

18.09 Reporter: Unknown 0 Responses

ISBN: 978-1556227233 | 624 pages | Wordware Publishing (April 15, 2001) | PDF | 16 Mb
There are currently no directly competitive titles on the market that provide the serious Linux programmer and developer with an overview of how to use 3-D graphics with this rapidly growing operating system.


Norman Lin focuses on using C++ code relative to the 3-D graphics programming under Linux. The author focuses on providing illustrations of each graphics concept with self-contained code examples and then provides the programmer with the integration of each concept into a larger 3D engine framework. The programmer then is able to use this framework and create a real-time, portal-based engine.

The title includes a very distinctive CD which contains a series of animated 3-D videos illustrating key 3-D graphics concepts such as the transformation from world space into camera space. The recent development of Blender 3-D is also included in the book which is a professional quality 3-D modeler available free to programmers and developers.

Download here



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